Here is the Grim Command Room that I modelled for GO JETTERS. Texturing was done by artists at Giant Animation. The lighting you see here was done by myself for these renders but the lighting for the show was done by Artists at Boulder Media.
DAVID SLATTERY ART
Wednesday, 7 December 2016
GO JETTERS GRIM COMMANDROOM
Here is the Grim Command Room that I modelled for GO JETTERS. Texturing was done by artists at Giant Animation. The lighting you see here was done by myself for these renders but the lighting for the show was done by Artists at Boulder Media.
GO JETTERS GRIM LABORATORY
Over the past two years or so I have been working on the children's television show GO JETTERS that airs on CBeebies and produced by the BBC. The show was directed by Giant Animation in conjunction with Boulder media. My role on the project was lead modeller. This was my first time being a lead on a project and it was an interesting and challenging experience. Here is the interior of Glitch's (the villain of the show) Laboratory that I worked on. The Texturing was done by another artist at Giant Animation and the lighting on the show was handled by artists at Boulder Media. The lighting you see here I did myself just for these renders.
Sunday, 4 December 2016
SWORD
This is my first experience with Substance painter. Really cool program and seems easy enough to use. Still a lot of things to figure out in it but I am really happy with how this turned out. The Sword model was from another project but again it was never used.
Thursday, 1 December 2016
OCTOPUS
This little octopus was a background prop for a project I worked on but we never used him in the end, so i textured him up and added him into a beach setting with a few other props I modeled up. Made with 3ds max, Zbrush and rendered with Corona and then comped in Photoshop.
Monday, 28 November 2016
SHRUNKEN HEAD
Quick modelling and texturing practice. I was just going to finish off an old version of the shrunken head that was done for another project that was never used but decided to take it one step further by adding the stand and the background. Pretty happy with the result. The fire and spider are just comped in from random images but everything else is modeled. Made in 3ds max and rendered in corona rendered and then comped in photoshop.
Sunday, 27 November 2016
MACE
So I decided to bring this model into Substance Painter to see if I could up the quality of the textures and learn more about Substance Painter. Doesnt look to bad and is a massive improvement over the quick procedural approach as you can see below.
Quick Modelling practice of a Mace. Texturing was done with procedural textures in 3ds max.
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