Quick modelling and texturing practice. I was just going to finish off an old version of the shrunken head that was done for another project that was never used but decided to take it one step further by adding the stand and the background. Pretty happy with the result. The fire and spider are just comped in from random images but everything else is modeled. Made in 3ds max and rendered in corona rendered and then comped in photoshop.
Monday, 28 November 2016
SHRUNKEN HEAD
Quick modelling and texturing practice. I was just going to finish off an old version of the shrunken head that was done for another project that was never used but decided to take it one step further by adding the stand and the background. Pretty happy with the result. The fire and spider are just comped in from random images but everything else is modeled. Made in 3ds max and rendered in corona rendered and then comped in photoshop.
Sunday, 27 November 2016
MACE
So I decided to bring this model into Substance Painter to see if I could up the quality of the textures and learn more about Substance Painter. Doesnt look to bad and is a massive improvement over the quick procedural approach as you can see below.
Quick Modelling practice of a Mace. Texturing was done with procedural textures in 3ds max.
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